When I picked up the 1995-1996 CD-ROM edition of the game, I expected it to be the same game, except with enhanced graphics and sound. I've been playing this game for a long time, and I've been collecting the stories, so I know what's in them. Midnight Rescue is definitely a masterpiece of its kind, and a must have. The game also improves deductive thinking skills, as kids must gather, organize, and analyze information, and finally draw deductive conclusions in order to win. In addition to building vocabuary, the game also helps kids develop important comprehension skills, such as reading for main ideas, recalling key facts, and drawing inferences. There are also on-screen definitions and pronunciations of more than 500 words to help build vocabulary. With more than 200 reading selections, including letters, diaries, and children's classics, and more than 400 questions, Midnight Rescue offers thousands of unique games to play. To stop the evil mastermind, kids will need to read for clues and collect evidence to determine which of the robots is really the Master of Mischief in disguise. Armed with paint that turns things invisible and five robot paintbrushes, he's trying to erase the school, and you only have until midnight to stop him. Morty Maxwell, the master of mischief, is up to his old tricks again, and this time the Shady Glen School is the target of his outlandish plot. Gameplay is similar to Spellbound, but designed for older kids. Designed for kids ages 7 to 10, Super Solvers: Midnight Rescue is a great educational game that aims at improving kid's vocabulary.
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